
(Experience points are a separate system that you receive regardless of the jobs you’re using.) While some of the jobs don’t strike me as all that useful, there are enough interesting ones that you can use to piece together abilities (which can be assigned at any time regardless of what job you’re using) to create the ultimate brawler/healer/magic user for wreaking havoc in boss battles. In addition to your main job (which receives job points for each battle), you also have a sub-job that does not gain experience but still lets you access the perks you’ve unlocked, letting you grind new jobs without losing all the benefits of the old ones. 12, the game encourages you to continuously rotate jobs onto different characters in order to keep growing and receive certain useful perks (it reminded me a lot of how the “Superfresh” designation in Splatoon 2 encourages you to try out all sorts of weapons). I stuck with the default jobs the demo gave me originally, but with the way the job level system maxes out at Lv. While I’m still not a fan of certain aspects of the game (*cough* the weight mechanic *cough*), the job and combat systems seemed to make a lot more sense when I started playing the game. The job/ability/battle mechanics seemed to fit together better the second time around.(On one memorable occasion, an enemy teleported across the overworld screen to land on top of my party for a surprise attack! This is irritating but understandable in an online game like Splatoon 2 having it happen in a single-player game is simply inexcusable.) For all of the technical blemishes Miitopia had in its move to the Switch, they were nothing compared to the issues I encountered here, and the fat that neither game ran especially smooth makes me worry about some of the Switch titles currently in the pipeline, especially *gulp* Pokémon Legends: Arceus… Transitions between locations and into cut scenes are as slow or slower than Animcal Crossing: New Horizons, button presses can sometimes take a second or two to register (usually when entering a ‘Party Chat’ vignette), and combat animations will occasionally freeze and skip to the end of the action. Square Enix had better hope that all these “Switch Pro” rumors turn out to be true, because if any game could benefit from a hardware upgrade, it’s this one.


As games go, these two may technically fall into the same genre, but they couldn’t be more different, and they cater to very different segments of the role-playing game fanbase.

BRAVELY SECOND VS BRAVELY DEFAULT 2 SERIES
Two of the more-prominent titles that have graced the console in recent months are Bravely Default II, the third game in the Bravely series (despite the II in the title), and Miitopia, a port of the 3DS title from 2017. Hey, if this title card worked for Mortal Kombat: Equestria, it’ll work for this post.Ģ021 is shaping up to be a strong year for Nintendo titles, and as I mentioned back in February, the Nintendo Switch seems to have claimed the title of the RPG console now that the 3DS is officially history.
